My role: conducting research on precedent projects and technologies, designing prototype wireframes, implementing the UI of the prototype in Unity 3D, directing pilot studies, and documenting results.
I worked on this project at the Mobile Experience Lab at MIT in the role of a Research Assistant and a UX designer. The project was focused on exploring the potential of immersive virtual environments as a space for collaboration and communication between designers. Our research was aimed at understanding how people communicate with each other and interact with immersive interfaces. To achieve that, we designed and implemented a prototype that allows users to collaboratively design a layout using Oculus Rift and Leap Motion.
We identified key aspects of interaction within immersive virtual environments through pilot studies and user tests in different contexts. Our design yields to a variety of applications, focusing on the collaboration between a user and an expert, where expert can help the user solve spacial design tasks and make decisions in a shared virtual environment. As a result of our findings, we published a paper nRoom: an immersive virtual environment for collaborative spatial design.
Image below illustrates two users interacting in a virtual environment:
The view of the prototype UI through Oculus Rift:
The use case that we focused on, is purchasing furniture and composing a room layout with the help of a design expert. I designed the following wireframes for future prototype iterations. I researched various trends in 3D interfaces and explored the use of layers to communicate the menu hierarchy and make search for items simple and quick.
Click on the arrows to see some wireframes that give an idea of what the interaction looks like.